What's New in Chief Architect X16 - PART 4 - Designers Show #131

 

Welcome to The "Designers Show" by Chief Experts, where design isn't just an art—it's a profit center!

Welcome to the final part of our series on what's new in Chief Architect X16! In this episode, Robin, John, and Rene take us through some of the most advanced and exciting rendering features the software has to offer. Whether you're a professional designer or an enthusiastic hobbyist, this guide will provide valuable insights to enhance your projects.

HDR Backdrops (0:39-8:47)

  • Renee explains the importance of HDR (High Dynamic Range) backdrops for rendering.
  • Differences between old PNG backdrops and new HDR backdrops are highlighted.
  • Demonstrates setting up HDR backdrops and their impact on ambient lighting and color grading.
  • Introduces the 'move sun' tool for adjusting sunlight direction and the 'rotate spherical backdrop' tool.

Rendering Techniques and Adjustments (8:47-14:06)

  • Discusses the use of photo editors to enhance backdrops and create directional sunlight.
  • Highlights automatic exposure adjustments when moving between exterior and interior shots.
  • Covers managing scene lighting and ensuring proper exposure through rebuilding the scene.

Lighting and Performance Tips (14:19-23:25)

  • Discusses the impact of lighting on performance and how to manage light sets for different rooms.
  • Explains the benefits of creating light sets and assigning them to specific cameras.
  • Shares tips for reducing rendering slowdowns by turning off unnecessary layers and objects.

Managing Large Files and High Poly Counts (23:25-30:46)

  • Provides guidelines on managing large project files and reducing poly counts.
  • Demonstrates how to check and manage poly counts for better performance.
  • Advises on using efficient symbols and filtering searches on 3D Warehouse.

Optimization Techniques for Rendering (30:46-36:53)

  • Discusses using AMD FidelityFX for better performance on lower-end machines.
  • Explains the importance of setting sample rates and understanding how denoising works.
  • Tips for optimizing scenes for both designing and final rendering.

New Features in X16: Emissive Area Lighting (44:51-52:18)

  • Demonstrates how to create and manage emissive materials that emit light.
  • Shows how to adjust light intensity and manage materials independently.
  • Highlights the benefits of using emissive materials for more realistic lighting effects.

Translucent Materials (53:45-57:36)

  • Explains the process of creating translucent materials and their impact on rendering.
  • Demonstrates adjusting transmission roughness to control light dispersion through materials.
  • Shows an example of using translucent shades in a rendering.

Closing Remarks (57:36-61:08)

  • Brief discussion on mixed material classes and their complexity.
  • Shows an example of a detailed rendering using mixed materials.
  • The hosts thank the audience and conclude the session.

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